package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

/** 演示消息 */
public class MsgIdBDemo {

    public static final MsgConfig WALK_REQ = new MsgConfig(MsgIdA.DEMO, 1, "演示行走 の 请求",
            "这是演示消息，正式游戏逻辑中是不存在的");

    /** 登录开始 の 返回 */
    public static final MsgConfig WALK_RESP = new MsgConfig(MsgIdA.DEMO, 2, "演示行走 の 返回",
            "只有请求了walk-req才会收到~。~");

    /** 发送Binary大数据 */
    public static final MsgConfig ECHO_BIN = new MsgConfig(MsgIdA.DEMO, 3, "发送Binary大数据",
            "BinaryWebSocketFrame");

    /** 发送Text大数据 */
    public static final MsgConfig ECHO_TEXT = new MsgConfig(MsgIdA.DEMO, 4, "发送Binary大数据",
            "TextWebSocketFrame");
}
